The player asks for the ad.
An extra life, a hint, a skip. The player opts in, watches to the end and gets something back — which is why completion holds where open-web video drops off.
We turn ad slots into playtime. In-game formats, playable end cards and gamified campaigns along with cookie-free contextual AI across Google Ad Exchange and YouTube.


We place brands where players are already paying attention — in the reward loop, in the level break, on the pause screen. Two ways in, and the player always knows which one they are in.
An extra life, a hint, a skip. The player opts in, watches to the end and gets something back — which is why completion holds where open-web video drops off.
Banner slots top and bottom of the screen, running during live gameplay and across menu and lobby screens. The ad sits in space the game already reserved for it, so nothing gets interrupted and nothing gets closed.
A vast spread of casual, hyper-casual, puzzle, arcade, racing, shooting and new-gen titles — bought through Google Authorized Buyers and a deep bench of mobile gaming publishing partners, in full-screen video, interstitial and rewarded placements across thousands of games.
A playable end card is an interactive game shown straight after the video ad. The play earns attention, the end card does the selling, and the whole funnel sits inside one creative — custom built for every campaign, never a template with a logo dropped in.
Longer interaction time, stronger brand recall and better conversion than a static end frame — because the user has already used their hands.
In-game rewarded and interstitial placements across a vast number of apps and games.
This demo is live. Tap inside the phone to play.
Access to 15 billion impressions and over 150 million unique users every week — bought through a DSP that doesn't just report back after the campaign, but tells you what to fix while it's still running.

Impressions, clicks, CTR and spend update live — not tomorrow morning, not at the end of the flight. When something starts working, you see it early enough to put budget behind it.
Creative fatigue, frequency capping, spend pace, CTR trends, even what’s working inside the creative itself — surfaced as plain recommendations you accept or ignore. The AI advises. You decide.
In-game, native, social, OTT, video, display — each channel reported separately, so you know which environment earned the result instead of averaging it all into one number.
Shift budget, swap creative, adjust frequency or cut a placement while the campaign is live. The report at the end confirms what you already acted on.
Our model analyses the video itself — frame by frame — and places your ad against the moments that actually fit your brand. No cookies, no audience list, no guesswork about who someone might be.
The model scans video frames for objects, actions, scenes, logos, products and faces — recognising a cricket shot, a kitchen, a car on a highway or a competitor’s packaging, the way a person watching would.
Title, description, tags, on-screen text and the spoken audio are analysed together.
Every video is scored against your brief and your exclusions. Ads run on the ones that genuinely fit, and the ones that only look like a match on paper get filtered out before a single impression is bought.
Instead of buying “Sports”, you buy the videos where a specific action, product or scene actually appears on screen — so the ad lands in context rather than near it.
Exclusions are enforced on what’s in the video, not just what it’s labelled. Unsafe scenes, imagery and topics are identified and removed from the buy ahead of launch and monitored while the campaign runs.
Contextual reads the content, not the person. The targeting is unaffected by signal loss, consent changes or identifier deprecation.
In-game audio runs inside gameplay without taking the screen. The player keeps playing, the brand gets a full listen, and nothing gets interrupted — which is why completion holds where display drops off.
No overlay, no pause, no close button to hunt for.
Same campaign, same reporting, a channel your competitors are not crowding yet.
Animated and interactive HTML5 units, produced in-house. Pick a format or describe the idea and we build it.
Send the brief and we will build a sample creative before you commit to anything.
Advertising opens in 5 seconds if you do not choose.

Choose your experience
Two paths. One platform.